EA needs to either convince old-time players that the upcoming Sims 5 is the best in the Sims franchise and totally worth spending money on (and starting over with) through nostalgia or some wonderful surprise or tap a new market. Updated 6/1/2024: Added a few info about Project Rene and Sims 5
No pressure.
Edit: As of updating this post, there's still no official statement from EA regarding Sims 5.
However, they announced Project Rene -- which was initially rumored to be the codename for Sims 5, but EA later clarified that it's a totally different Sims -- an online one -- what Sims 4 was originally planned to be.
EA also stressed that they want to focus on this first, on top of their promise to fix the heaps of bugs in the Sims 4.
Are they still gonna release Sims 5 still some time in the future?
.
One member in the Sims forums named lilleefs found a clue:
I did notice this odd arch after the September update but I initially assumed that it's Arch E, with E the 5th letter of the alphabet, and also to celebrate the 5th year of Sims 4. On the other hand, I thought the prototypes being mentioned were the dev's way of subtly narrating the struggles they went through in the Sims 4 with its new engine:
First prototype didn't open - Sims 4 didn't get a warm welcome on its launch and was criticized left and right for not being an open world like Sims 3, and even lacking toddlers and swimming pools --all that for $60 in Origin.
Second prototype refined the concept and removed defects by making a hole - they finally added pools and also released the first expansion pack, Get to Work, followed by Get Together, which somehow helped refine the concept of life simulation in this game and also added rabbit hole events in the process.
Third prototype increased the size of the hole - they added City Living w/ more rabbit hole scenarios. Also added Cats and Dogs, both of which uhmm... dig holes. Just kidding. They also added Lot Traits which is one of the best selling points in this game.
Fourth prototype removed the sharp edges - fixed more bugs through patch updates, and gave away freebie CAS and build items. Also finally released Seasons which the Sims community has been asking for ages. This contributed to better publicity in Sims 4 and somehow pacified the jaded Simmers.
Firth, Arch E, should be great - created a new intro screen and changed branding for Sims 4 (hence, new look in that arch) in preparation for removing support to 32-bit PCs (and creating a new one for that named Legacy Edition). Released more patches and also surprised the community with customizable stairs and hella more packs: Island Living, Get Famous, Strangerville, Realm of Magic, Werewolves, Cottage Living, Eco Lifestyle, University Life, and soon -- High School.
The Simmers in the forums have a totally different theory though about this cryptic message and claim that it's actually about the Sims iterations, with Arch E being an actual clue of the Sims 5-- the way the gurus did before the launch of Cats and Dogs pack:
First prototype didn't open - lack of customization features in the first Sims
Second prototype refined the concept - added customization features in Sims 2 that are slightly similar to Sim City
Third prototype increased the size of the hole - even more customization plus they made Sims 3 open world
Fourth prototype removed the sharp edges - removed old features like open world to reduce bugs and increase playability, and also made Sims 4 family-friendly unlike its older versions with very adult themes.
Firth, Arch E, should be great - Maxis has come a long way in the Sims franchise and definitely has a good idea now about what works and what doesn't. Since they call the previous 4 mere prototypes, they were never meant to be "finished" because they will be overridden by a new one.
This probably means that Sims 5 is the actual finished game and they won't be releasing any Sims game after that unless there's a strong need to use a whole new engine, or they need to clean up some game-breaking mess and start again from scratch.
I. What We Know So Far
A. Is Sims 5 Cancelled?
No.
On the contrary, Maxis had these particular job openings last time, giving us confirmation that they have started developing Sims 5 already. There were some internal role changes as well in early 2019 hinting the same.
Update: There are also clues in their recent job openings that Sims 5 will run in Unreal Engine -- which is what most game developers use these days, and is also one of my secret wishes especially after witnessing how EA-Maxis struggled a lot in their own in-house engine for Sims 4.
I do understand the sentiment of those who want Sims 4 to be the end game of the franchise, considering it's the most expensive during its launch (even if we take inflation out of the equation, they gotta hire more people, use a new engine better than Sims 3, do graphics overhaul, scrap the original online Sims 4 idea dubbed Olympus and start all over).
There's a claim that EA appropriated the earnings from the Sims franchise to fund the development of Titanfall and another Battlefield game. Whether that's true or not, I just want them to give us Sims players better immersion and enjoyment in the franchise for many more years to come.
That or some other dev create a new game that will compete head-to-head with the Sims franchise (so far, there's none 😾 Paralives can challenge this notion, but it hasn't been actually released yet so we'll see about that).
With EA finally making Sims 4 available on Steam (and even making its base game free last May), expect Sims 5 to make its existence known real soon.
But again, no official announcements yet.
I do agree with the current majority in the poll below that they're gonna announce Sims 5 around mid-to-late 2020: most likely during E3 2020, but who knows. It can be as early as end of January 2020, the exact 20th year anniversary of The Sims franchise! Update: We all know what happened in the 1st quarter of 2020, and by now Sims 5 is still in its pre-production stage, so in my humble opinion, Sims 5 isn't gonna be announced even by 2023 --- probably 2024. Then its release is gonna be by 2026 or so, unless they wanna play with the 'number 5' thing and force it to be released by 2025 then.
There's a claim that EA appropriated the earnings from the Sims franchise to fund the development of Titanfall and another Battlefield game. Whether that's true or not, I just want them to give us Sims players better immersion and enjoyment in the franchise for many more years to come.
That or some other dev create a new game that will compete head-to-head with the Sims franchise (so far, there's none 😾 Paralives can challenge this notion, but it hasn't been actually released yet so we'll see about that).
B. When is Sims 5 Gonna Be Released Then?
With EA finally making Sims 4 available on Steam (and even making its base game free last May), expect Sims 5 to make its existence known real soon.
But again, no official announcements yet.
Advertisement - Continue Reading Below
But if they don't make it by then, I personally don't mind Sims 5 being delayed to
Back to Top
II. What Key Features Should Be in Sims 5?
Different simmers are in a heated debate about what should and shouldn't be in the upcoming Sims 5. Despite having varied play styles, most simmers fall in the following main categories (in different degrees):
If this were a chart, mine would look like this:
With these categories, come different priorities:
Simulation players - those who play either a version of themselves, someone they know, or some other made-up character and treat Sims as a virtual dollhouse (the way it was originally intended by its founder, Will Wright). The main focus of these players is immersion.
Fashionista - either as simple as dressing up their Sims or designing their own clothes through the help of whatever modding tool available (i.e. Sims 4 Studio, Marvelous Designer, Blender), the main goal of this group is for Sims to look gorgeous AF.
Architects - this group treats Sims as another 3D rendering software like Viz Render or Lumion to either design their dream house or some other building type. Make sure to give them flexible build tools and matching swatches so they can happily design to their heart's content.
Storyteller - self-explanatory. The more compelling the drama is or the funnier the shots in their machinima, the better.
The Challenger - they're usually the most active Simmer (usually active in the forums as well) because they'll never stop until they finish the Rags to Riches, 100 Baby Challenge, Ugly to Beauty, and other Legacies. In theory, they're the least demanding because technically EA can throw anything in a Sims game and they'll make a challenge out of it. But in reality, they're the most vocal (because they're most likely the ones who discover bugs first, or get bored after spending inane hours in-game), and also most influential out of the other categories mentioned above.
There are 2 main ways the Sims gurus can tackle these varied tastes and priorities-- and I bet they already did a combination of these 2 right as soon as Sims 4 took off.
But it's nice to speculate nonetheless. 😺
Advertisement - Continue Reading Below
A. The Safe Bet
The first one would be simply making some sort of remaster of older Sims (either Sims 2 or 3, or combination of them) as a fan service to please the majority of its players which are the simulation players mentioned above while meeting the minimum requirements of other types of players.
Basically, EA will do their best to bring the beloved features in older Sims to Sims 5. This includes:
- open world (never mind if players run a potato)
- cars
- horses
- more life states and life stages from the get-go
- existing build tools in Sims 4
- curved stairs
- ability to customize neighborhood
- matching swatches of build items
- ability to upload own texture and cloth patterns
- ability to be a landlord and rent out apartment units to tenants
- Pixar-like cartoony art style
However, realistically speaking, if they had a hard time figuring out how to fix the lag in Sims 3 because of its open-world feature and the extreme level of customization tools it has, while at the same time also struggling to patch up the bugs and optimize Sims 4 despite already removing the main features that caused performance issues in Sims 3, I don't think EA is going this fan service route at all to the T.
Another case in point is why waste time and resources creating something like a Sims 4 2.0 with added features from 2 and 3 when they can just simply improve Sims 4 itself instead and add those missing features through future patches?
B. Make or Break
So here comes a more plausible option: EA might surprise us with something totally different -- which is risky but can either make or break the Sims franchise, but guaranteed to catch everyone's attention, including those who have never played Sims yet, and most likely convince OG simmers to actually play Sims 5.
Either they will focus on one or more types of player above (the way they did with Sims 4 which mainly focuses on Storytellers because of the new multi-tasking AI and emotions/quirks feature that they added).
I have actually made a video about these new possible (risky) features:
But I'm gonna mention here some things I forgot to talk about:
1. Realistic Graphics
Probably the least likely to be implemented in my Sims 5 wish list considering how the Sims franchise capitalized on cartoony graphics from the get-go-- but we never know!
If ever they do implement this, it will raise Sims 5's immersion to new heights and will not only highly appeal to Simulation Players above, but also mainly to Fashionistas and Architects (the latter 2 might use Sims 5 as their 3D rendering program of choice, depending on its depth, and if not compete, at least complement professional programs like Marvelous Designer and Lumion).
With Nvidia's new RTX graphic cards, and Playstation 5 coming out soon, not going the realistic route will be a missed opportunity especially with Minecraft looking this gorgeous as soon as they officially release support to RTX by 2020:
More people claim that cartoony art style aged better though. But looking at Minecraft and Skyrim as an example, they aged better the more players made them look as realistic as possible instead of sticking to being cartoonish.
Wish Sims 5 can look this good as Skyrim or even Left 4 Dead 2, but I understand both these games are way outside Sims' core branding lol.
Maybe just make it as gorgeous as Final Fantasy or Black Desert Online then-- something like a cross between realistic and cartoony, with more emphasis on the former this time.
Yes and YES!
Even if Sims 5 turns out to be like Sims 4 2.0, if it has realistic graphics, I'm down!
Those against realistic graphics say that players can just use CC to prettify their game. But no matter how many alpha CCs, filters, and reshaders we download, it's still never gonna achieve something like the Black Desert Online look.
Others argue that realistic graphics will cause performance issues. But I do believe the engine and how the game is coded will cause more performance hit than the type of graphics especially if there's an option to choose low-res texture, or get away with lower polygons.
And if other games with realistic graphics can run smoothly even on mobile like Black Desert Mobile or Life After, then why wouldn't that be the same case with Sims 5 with PC and console surpassing most mobile phones in CPU, GPU, and RAM?
It's really just a matter of optimization.
2. VR Support or AR Feature or Cross-Platform Playability
VR is most likely a feature to be implemented soon considering how they made Sims 4 available to consoles that are VR-ready. Another thing I forgot to mention in the video is how they also added the first-person POV camera in Sims 4 last time. So probably that's them partly exploring how Sims is like on VR.
They can then create an expansion in the future where simmers can hang out similar to VR chat, or have VR-ready common areas where some notable players' builds can get featured like the ones they have in Sansar.
Another alternate feature Sims 5 can explore is AR and the ability for its mobile version to be a tool when decorating real-life homes -- something like what the Design Home app does.
That or give an online version of Sims another shot (as an expansion though, many will hate it--including me-- if this is the core gameplay of Sims 5) with cross-platform compatibility as a fun way for Simmers to get together, the same way they do with Second Life -- but sanitized version lol.
As mentioned in the video, I want a more robust neighborhood with NPCs who have their own drama and whatnot, like built-in Sacrificial Mods that players can turn on or off in-game (just hire its creator already!).
4. Single-player Storylines
Since Sims is essentially an open sandbox life simulation game, one can argue that this isn't how Sims should be and it will become a new game entirely if the focus on Sims 5 is storylines. I haven't played Sims Stories and the Strangerville pack yet, but considering their positive reviews, this is a great main feature that can add depth in Sims 5 (along with realistic graphics, without getting any performance hit unlike #3 above), especially if it won't feature fetch quests (or at least lessen them) and focus on actual stories instead.
Random events like these meteor rocks landing in my University Dorm are always welcome though. |
It will be a good fan service too if the lore behind The Sims' NPCs like the Goth Family, Pancakes couple, and Agatha Crumplebottom are explored further through actual single-player quests that require players to explore the world and interact with NPCs like in Strangerville, instead of on-screen storytelling like the ones we have in Parenthood and Get to Work.
5. Actual Books
Ok. I know. Nerd. But if #4 above is too "controlling" and against the open sandbox-ness of Sims, the NPCs lore can be explored instead through actual books that can be read by players in-game-- similar to the ones they have in Skyrim. They can be originally written in Simlish and players have to do something to translate them into English.
Plus points if EA partners with and supports some authors, and feature actual books in-game that are about home improvement, or something related to improving Sims skills like a written version of Charisma on Command's videos lol, or partnering up with some psychologists to add some mental health aid books in-game which appeal to a wider audience, especially most players play Sims to just chill and relax-- a temporary respite from the real-life grind.
Back to Top
III. What Should Never Be in Sims 5?
Microtransactions.Unless it's a free mobile game, or if they surprisingly make Sims 5 free for all (I don't think so lol), microtransactions are never welcome considering how pricey the base game is often right at launch, plus additional packs being released afterward. It's not a good way to monetize Sims 5 considering the Sims have young impressionable players.
Update 6/28/2022: While I'm open-minded about cryptocurrencies in general, I'm highly against Sims 5 transforming into an NFT play-to-earn game and a blatant cash-grab like most NFT games so far as of updating this post. Though I welcome the probability of having a co-op or multiplayer mode because I also want the option of being able to play with friends and meet other Simmers online, as well as give Sims' modders to earn from their hobby, I feel like no developer has not implemented that kind of economy the way Second Life did.
Back to Top
IV. Alternate Business Models for Sims 5
Assuming Sims 5 is the last one in the franchise, to extend financial viability for this game, aside from sticking to selling different packs and merch, and generally being too dependent on its players' pockets, EA can continue exploring other commercial partnerships like the one they did with the Moschino stuff pack.My sim creating an imaginary feasibility study of The Sims 5 lol. |
If they're going the VR route, they can also explore the possibility of featuring VR ads like a virtual tour with different products in it, or offering space for sale or rent (something like a domain but in VR) for actual companies or schools or event organizers to rent and hold virtual meetings in, or for players to be able to buy like a virtual property and sell to other players at a higher price in the future -- Update: similar to what's being done in Second Life -- and NOT hyping things up like most NFT games these days.
They can also add a virtual marketplace where modders especially fashion designers and architects can sell their clothes and blueprints or builds respectively, and EA earns a certain fair and reasonable percentage from those sales. Doing so will help regulate the CC market better and help players avoid sites featuring annoying AF adfly links and other dodgy downloads.
*Feature photo from Lumion.
No comments:
Post a Comment